Introduction to algorithms for computer game playing. We describe the assumptions about two-player zero-sum discrete finite deterministic games of perfect information. We also practice saying that noun-phrase in a single breath. After the recovery teams have done their job we talk about solving such games with minimax and then alpha-beta search. We also discuss the dynamic programming approach, used most commonly for end-games. We also debate the theory and practice of heuristic evaluation functions in games.
Powerpoint Format: The Powerpoint originals of these slides are freely available to anyone who wishes to use them for their own work, or who wishes to teach using them in an academic institution. Please email Andrew Moore at email@example.com if you would like him to send them to you. The only restriction is that they are not freely available for use as teaching materials in classes or tutorials outside degree-granting academic institutions.
Advertisment: I have recently joined Google, and am starting up the new Google Pittsburgh office on CMU's campus. We are hiring creative computer scientists who love programming, and Machine Learning is one the focus areas of the office. If you might be interested, feel welcome to send me email: firstname.lastname@example.org .